Unity‑Based History Hunt: Development and Quasi‑Experimental Effects on Elementary Students’ Knowledge and Interest

Authors

DOI:

https://doi.org/10.51276/edu.v7i1.1594

Keywords:

Educational Technology , Elementary History Education , Game-Based Learning , Joyful Learning , Learning Interest

Abstract

This study employed a Research and Development (R&D) approach using the ADDIE model to develop the History Hunt game and then examined its effectiveness using a quasi-experimental pretest-posttest control-group design. Participants were 87 fourth- and fifth-grade elementary students, assigned to an experimental group (n=44) and a control group (n=43). Data were collected with a 10-item historical knowledge test, a 15-item learning-interest questionnaire, a 10-item usability scale, interviews, and classroom observations. The product achieved 82.04% usability, indicating it is suitable for classroom use. Learning outcomes favored the experimental group: N-Gain=0.725 versus 0.566 in the control (t(85)=2.39, p=0.019, Cohen's d=0.513). Learning interest also rose markedly in the experimental group (M=60.36) compared with the control (M=46.23; p<0.001, Cohen's d=2.81). These findings indicate that a Unity-based, location-enabled, game-based learning tool can meaningfully strengthen both historical knowledge and interest in elementary history. Pedagogically, combining game-based learning, location-based tasks, and joyful learning principles offers a feasible, engaging approach for teachers and a replicable development workflow for designers using the ADDIE model.

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Author Biographies

Rani Yuniar, Universitas Pendidikan Indonesia

Was born in Bogor City on September 14, 2003. She is an undergraduate student in the Information Systems and Technology Education program at Universitas Pendidikan Indonesia (UPI), Purwakarta Campus, Class of 2022.

Rizki Hikmawan, Universitas Pendidikan Indonesia

Was born on July 31, 1988, he is a lecturer in the Information Systems and Technology Education (Pendidikan Sistem dan Teknologi Informasi) program at Universitas Pendidikan Indonesia (UPI), Purwakarta Campus.

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Published

2026-01-25

How to Cite

Yuniar, R., & Hikmawan, R. (2026). Unity‑Based History Hunt: Development and Quasi‑Experimental Effects on Elementary Students’ Knowledge and Interest. Edunesia : Jurnal Ilmiah Pendidikan, 7(1), 535–554. https://doi.org/10.51276/edu.v7i1.1594

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